Maya fbx export options for unity

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This option only applies to older MotionBuilder workflows to ensure visual fidelity of surface continuity. They reflect how Maya renders the polygons in smooth shaded mode. Vertex normals determine the visual smoothing between polygon faces. Split per-vertex Normals Activate this option to split geometry vertex normals based on edge continuity. Because of this, the FBX Collada importer will generate Maya with incorrect normal information unless you activate this option export, and then activate the SeeĮxporting FBX polygon objects with smooth edge normals will reimport into You can also use save your settings as a custom preset. User defined state in a temporary file so that the settings are the default the next time you use the plug-in. User defined, to show that the preset differs from its default state. If you change any settings in preset, the preset field displays Skeleton definitions options set for optimal Character animation using Maya and MotionBuilder. Use theĪutodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow. Preset is used for exporting animation files to MotionBuilder. TheĪutodesk Media and Entertainment preset contains the optimal settings for most animation workflows. Preset is the default preset for the Maya FBX plug-in Exporter. The Maya FBX plug-in has two export workflow presets:

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Choose your preset by selecting it in the menu of the FBX plug-in Presets section.

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